
If it does, and you're sure you'd like to continue playing but aren't sure if the ESO+ sub is for you or not, I'd recommend trying a 3-month sub if you can spare the cash. The advice I usually give for new players: try playing without a sub to ESO+ first, to see if the core gameplay clicks for you.
ESO RESHADE FULL
The base game zones can sometimes feel a little more game-y by comparison (oh look, another village/town that happens to be under siege from bandits/undead/daedra rather than simply being a functional village/town) but are otherwise still high quality questing content my most MMO standards thanks to full voice acting. The base game and Morrowind have a colossal amount of content, and most of the expansions and DLC that came afterwards followed a similar pattern to what Morrowind established in terms of zone design (the number of delves, world bosses, public dungeons etc, and the focus on quality single player story and exploration immersion that rewards true TES-style play-how-you-want). Especially when so much of what we saw from the zone around Necrom was simple asset reuse from the 2017 Morrowind Chapter.Ĭlick to shrink.Game Pass is absolutely the best entry point if you have it. It feels like a blatant lie to obscure the truth of the matter.
ESO RESHADE CODE
You don't ask the asset artists and level designers to go work on bug fixing and engine code instead. I'm really hoping it's mostly number 1 though, because ESO could easily have a lot of life in it until TES6 releases.


Especially when so much of what we saw from the zone around Necrom was simple asset reuse from the 2017 Morrowind Chapter.
